Definition: Computer Graphics is the branch of computer science
that deals with creation, storage, manipulation and display of pictures,
drawings, models, charts, animation and visual information using computers.
A computer graphics system accepts data from the user, processes it and displays
the result as an image. The basic purpose is to communicate information visually
because diagrams and pictures are often easier to understand than plain text.
Basic Components of a Graphics System
Input devices: keyboard, mouse, scanner, joystick, trackball and tablet.
Processor: performs calculations and controls graphics operations.
Frame buffer: stores pixel values of the image.
Display device: presents the generated image.
Output devices: printers and plotters generate hard copies.
Exam Tip: Start a 7-mark answer with definition, draw the block
diagram and explain each component in 1–2 lines.
2. Raster Scan Display
A raster scan display creates an image by scanning the screen from left to right
and top to bottom, one horizontal line at a time.
The screen is divided into a rectangular matrix of small picture elements called
pixels. The colour or intensity value of every pixel is stored
in a memory area known as the frame buffer or refresh buffer.
Working
The image is converted into a grid of pixels.
Pixel values are stored in the frame buffer.
The display controller reads the pixel values line by line.
The electron beam or display electronics illuminate corresponding points.
After reaching the bottom, scanning starts again from the top.
Raster Scan Pattern
Start ---> ---> ---> ---> ---> End of Line
<--- Horizontal Retrace
Next ---> ---> ---> ---> --->
<--- Horizontal Retrace
---> ---> ---> ---> --->
.
.
Bottom of Screen
|
+---- Vertical Retrace ----> Top
Advantages
Suitable for realistic images, filled areas and colour pictures.
Low-cost and widely used.
Can display complex scenes.
Compatible with television technology.
Disadvantages
Requires large memory for high-resolution images.
Lines may appear jagged because of discrete pixels.
Needs continuous refreshing.
Quality depends on resolution and colour depth.
Memory Trick: Raster means a rectangular grid. Think of a notebook
made of tiny square boxes, where each box is one pixel.
3. Storage Tube Display
A storage tube display stores the image directly on the screen surface and can
display it for a long time without continuous refreshing.
The most common example is the Direct View Storage Tube (DVST).
It uses a storage mesh and a phosphor-coated screen. Once a picture is written,
the stored charge pattern keeps the image visible.
The primary electron gun writes the required pattern on the storage mesh.
The mesh stores an electrical charge pattern corresponding to the image.
Flood guns produce low-energy electrons continuously.
Stored charge permits electrons to pass only through selected areas.
These electrons strike the phosphor screen and create the visible image.
Advantages
No frequent refresh is required.
Stable, flicker-free image.
High resolution for static line drawings.
Disadvantages
Selective erasing is difficult.
Animation and dynamic images are not suitable.
Colour display capability is limited.
Changing one part generally requires redrawing the entire screen.
Raster Scan vs Storage Tube Display
Basis
Raster Scan Display
Storage Tube Display
Image storage
Stored as pixels in frame buffer
Stored as charge pattern on storage mesh
Refreshing
Required continuously
Normally not required
Animation
Suitable
Not suitable
Erasing
Easy and selective
Difficult; whole screen may need erasing
Image type
Filled, colour and realistic images
Static line drawings
Cost
Generally economical
Specialized and less common
4. Refreshing
Refreshing is the process of redrawing the image repeatedly on the screen to keep
it visible.
In traditional CRT displays, phosphor emits light only for a short time after being
struck by the electron beam. Therefore, the entire image must be redrawn many times
per second. The number of complete redraws per second is called the
refresh rate.
A refresh rate of 60 Hz means the screen is refreshed 60 times every second. Higher
refresh rates generally produce smoother visual output and reduce flicker.
Important: Refresh rate is measured in Hertz (Hz).
5. Flickering
Flickering is the visible change or fluctuation in screen brightness caused when
the image is not refreshed quickly enough.
Causes
Low refresh rate
Slow phosphor persistence
Large bright display area
Unstable display signal
Effects
Eye strain
Headache
Poor viewing comfort
Reduced image stability
Methods to Reduce Flicker
Use a higher refresh rate.
Use interlaced scanning.
Use phosphor with suitable persistence.
Use modern LCD or LED display technology.
6. Interlacing
Interlacing is a scanning technique in which the screen is divided into two fields.
One field contains odd-numbered lines and the other contains even-numbered lines.
First, all odd lines are displayed. Then all even lines are displayed. The two fields
combine to form one complete frame. This technique reduces the amount of data transmitted
in one pass and improves the apparent refresh rate.
Field 1: Line 1 ---------------------
Line 3 ---------------------
Line 5 ---------------------
Field 2: Line 2 ---------------------
Line 4 ---------------------
Line 6 ---------------------
Field 1 + Field 2 = Complete Frame
Advantages
Reduces apparent flicker.
Requires less bandwidth than progressive scanning.
Historically useful in television systems.
Disadvantages
Can produce line twitter and motion artifacts.
Less suitable for modern high-quality digital displays.
7. Colour Monitors
A colour monitor produces images using combinations of primary colours. In most computer
displays, the primary colours are Red, Green and Blue (RGB).
Beam Penetration Method
In this method, the screen is coated with multiple layers of phosphor, usually red and green.
By controlling the speed of the electron beam, different layers are activated.
Low-cost method
Limited number of colours
Mainly used in random scan systems
Shadow Mask Method
This method uses three electron guns for red, green and blue. A metal sheet called the shadow
mask contains tiny holes that guide each beam to the correct phosphor dot.
Red Gun ----\
Green Gun ----- > Shadow Mask Holes ---> RGB Phosphor Dots
Blue Gun ----/
Advantages of Shadow Mask
Produces a large range of colours.
Provides good image quality.
Suitable for raster scan displays.
Disadvantages
More complex construction.
Lower brightness because some electrons are blocked by the mask.
8. Display Processors
A display processor is a specialized processor that performs graphics-related operations
and reduces the workload of the main CPU.
Functions
Converts graphics commands into pixel information.
Performs line drawing, clipping, filling and transformations.
Controls the frame buffer and display device.
Improves speed of graphics rendering.
Supports animation and interactive applications.
Application Program
|
v
Main CPU ---- Graphics Commands ----> Display Processor
|
v
Frame Buffer
|
v
Monitor
Modern graphics cards contain a GPU (Graphics Processing Unit),
which is an advanced form of display processor capable of performing many operations in parallel.
9. Resolution
Resolution is the number of addressable pixels that can be displayed on the screen,
generally written as horizontal pixels × vertical pixels.
For example, a resolution of 1920 × 1080 means the screen contains 1920 pixels horizontally
and 1080 pixels vertically. Higher resolution allows more detail to be displayed.
Types of Resolution
Spatial resolution: total number of pixels on the screen.
Colour resolution: number of colours that each pixel can represent.
Printer resolution: measured in dots per inch (DPI).
Factors Affecting Image Quality
Screen size
Pixel density
Colour depth
Refresh rate
Display technology
10. Printers
Printers produce a permanent hard copy of text and graphics. They are broadly classified
as impact printers and non-impact printers.
10.1 Dot Matrix Printer
A dot matrix printer is an impact printer. Its print head contains a group of pins.
The pins strike an inked ribbon against paper to form characters and graphics as patterns of dots.
Print Head Pins ---> Ink Ribbon ---> Paper
• • • ||| XXXXX
• • • strikes ||| => X X
• • • ||| XXXXX
Advantages
Low printing cost
Can print multipart forms
Durable and suitable for continuous stationery
Disadvantages
Noisy operation
Low print quality
Slow compared with modern printers
10.2 Inkjet Printer
An inkjet printer is a non-impact printer. It sprays microscopic droplets of ink through nozzles
onto paper. Colour inkjet printers normally use cyan, magenta, yellow and black cartridges.
Advantages
Good colour printing
Quiet operation
Affordable initial cost
Disadvantages
Ink cartridges may be expensive.
Ink can dry or clog the print head.
Print speed is moderate.
10.3 Laser Printer
A laser printer is a non-impact page printer that uses a laser beam, photoconductive drum,
toner and heat to produce high-quality output.
Working of Laser Printer
The drum receives a uniform electric charge.
A laser beam creates an electrostatic image on the drum.
Toner particles stick to the charged image.
The toner image is transferred to paper.
Heat and pressure permanently fuse toner to the paper.
A keyboard is a common input device used to enter text, numbers, commands and shortcuts.
When a key is pressed, the keyboard controller identifies its scan code and sends it to the computer.
Types of Keys
Alphanumeric keys
Function keys
Control keys
Navigation keys
Numeric keypad
In graphics applications, the keyboard is used for command entry, object parameters,
coordinate values, menu shortcuts and text labels.
12. Mouse
A mouse is a pointing device used to control the position of a cursor on the screen.
Working
A mechanical mouse detects movement using a ball and rollers, while an optical mouse uses
a light source and image sensor. The detected movement is converted into cursor movement.
Operations
Pointing
Clicking
Double-clicking
Dragging
Scrolling
In computer graphics, a mouse is used to draw, select, move, resize and edit graphical objects.
13. Scanner
A scanner is an input device that converts printed text, photographs or drawings into digital form.
Working
A light source illuminates the document.
Reflected light is captured by sensors.
The sensor converts light intensity into electrical signals.
An analog-to-digital converter creates digital pixel values.
The digital image is stored in the computer.
Types
Flatbed scanner
Handheld scanner
Sheet-fed scanner
Drum scanner
14. Digitizing Camera
A digitizing camera captures a real-world scene and converts it into a digital image.
It uses image sensors such as CCD or CMOS to measure light.
Steps
The lens focuses light onto the image sensor.
The sensor converts light into electrical signals.
The signals are sampled and quantized.
The final image is stored as digital data.
Applications
Photography
Video conferencing
Medical imaging
Surveillance
Computer vision
15. Trackball
A trackball is a stationary pointing device containing a ball that is rotated by the user.
Unlike a mouse, the entire device does not move. Rotation of the exposed ball is detected
and translated into cursor motion.
Advantages
Requires less desk space.
Provides accurate cursor control.
Useful in industrial control and CAD systems.
16. Graphics Tablet
A graphics tablet is a flat input surface used with a stylus or puck to enter precise coordinates,
drawings and handwriting.
The tablet detects the position of the stylus and sends corresponding coordinates to the computer.
Pressure-sensitive tablets can also measure pen pressure and tilt.
Applications
CAD and engineering design
Digital painting
Signature capture
Animation
Map digitization
17. Joystick
A joystick is an input device with a movable lever used to control direction, speed or position.
Movement of the stick is converted into electrical signals. It may provide two-dimensional
or three-dimensional control.
Applications
Computer games
Flight simulators
Robotics
Industrial machines
Interactive graphics
18. Graphical Input Techniques
Graphical input techniques define how users interact with objects displayed on the screen.
They make graphics software interactive and user-friendly.
18.1 Positioning Technique
Positioning is used to specify a coordinate or location on the screen. A mouse, tablet,
light pen or cursor keys may be used to select the point.
18.2 Pointing and Selection
The user moves the cursor to a graphical object and selects it by clicking. Selection is commonly
used for editing, deleting, moving and formatting objects.
18.3 Rubber-Band Technique
Rubber-banding is an interactive technique in which a temporary line or shape changes dynamically
as the cursor moves, while one endpoint remains fixed.
It is widely used to draw lines, rectangles, circles and selection boxes. The temporary shape behaves
like a stretched rubber band.
Fixed Point A •----------------------• B Cursor
<--- Temporary Line --->
As B moves, the line changes dynamically.
18.4 Dragging Technique
Dragging is the process of selecting an object, holding the mouse button and moving the object
to a new position.
Steps
Move the pointer over an object.
Press and hold the mouse button.
Move the mouse.
Release the button at the desired location.
18.5 Constraints
Constraints limit input movement. For example, holding a key may restrict a line to horizontal,
vertical or 45-degree directions.
18.6 Grid and Snap
Grid provides reference points on the screen. Snap automatically places the cursor or object
at the nearest grid point, improving alignment and accuracy.
Complete Unit Summary
Raster scan systems display pixel-based images stored in a frame buffer.
Storage tube displays retain static images without continuous refreshing.
Refreshing redraws the screen; a low refresh rate may cause flickering.
Interlacing divides a frame into odd and even fields.
Colour monitors commonly use RGB and the shadow mask method.
Display processors handle graphics operations and reduce CPU workload.
Resolution represents the number of pixels or printable dots.
Dot matrix, inkjet and laser printers produce hard copies using different methods.
Keyboard, mouse, scanner, camera, trackball, tablet and joystick are important input devices.
Positioning, selection, rubber-banding and dragging are common graphical interaction techniques.
Important RGPV Exam Questions
Long Answer Questions
Explain the working of raster scan display with a neat diagram. State its advantages and disadvantages.
Explain Direct View Storage Tube display and compare it with raster scan display.
What are refreshing, flickering and interlacing? Explain with suitable diagrams.
Explain beam penetration and shadow mask methods of colour display.
Explain the working principles of dot matrix, inkjet and laser printers.
Describe different graphical input devices used in computer graphics.
Explain positioning, rubber-band and dragging techniques with examples.
Explain the role and functions of a display processor.
Short Answer Questions
Define pixel and frame buffer.
What is refresh rate?
What is display resolution?
Write two advantages of a trackball.
What is a graphics tablet?
Differentiate between impact and non-impact printers.
What is rubber-banding?
What is dragging?
Common Exam Mistake: Do not write only definitions. For 7 or 14 marks,
add a diagram, working steps, advantages, disadvantages and applications.
Exam Writing Strategy
For 7 Marks: Write definition, labeled diagram, working in 4–5 steps,
and at least two advantages and disadvantages.
For 14 Marks: Add introduction, detailed construction, complete working,
comparison table, applications, advantages, disadvantages and conclusion.
Download Study Resources
Complete Notes PDF
Printable Unit 1 notes will be uploaded soon.
Open Notes
Frequently Asked Questions
A raster scan display forms an image using a rectangular matrix of pixels and scans
the screen line by line from top to bottom.
Refreshing is required because the brightness of phosphor decreases after a short time.
Repeated scanning keeps the image visible.
Flickering mainly occurs when the screen refresh rate is too low or when phosphor
persistence is insufficient.
Laser printers are generally preferred for fast and high-quality office printing.
A mouse is moved across a surface, while a trackball remains stationary and the user rotates
its exposed ball.