RGPV • Information Technology • VI Semester • IT 601

Computer Graphics & Multimedia

Complete syllabus, unit-wise topics, course objectives and exam-oriented study material for IT 601 Computer Graphics & Multimedia under the RGPV AICTE Flexible Curriculum.

5

Complete Units

IT 601

Subject Code

VI Sem

Information Technology

About IT 601 Computer Graphics & Multimedia

Computer Graphics and Multimedia introduces graphics display systems, drawing algorithms, 2D and 3D transformations, multimedia architecture, compression methods and multimedia file formats.

This subject helps students understand how digital images, animation, graphics, audio and video are created, processed, stored and displayed.

The page follows the Rajiv Gandhi Proudyogiki Vishwavidyalaya, Bhopal syllabus under the new scheme based on AICTE Flexible Curricula.

Course Objectives

Learning goals defined for IT 601.

  1. Introduce the principles of computer graphics and the components of a graphics system.
  2. Explain basic algorithms used for drawing lines, circles and curves.
  3. Develop understanding of 2D and 3D graphics transformations.
  4. Introduce multimedia system architecture and hardware.
  5. Explain multimedia file formats and data standards.

Unit-Wise Syllabus

Complete syllabus arranged in a clear and student-friendly format.

UNIT I

Graphics Display and Input Devices

Graphics display systems, output devices, input devices and interaction techniques.

  • Raster scan and storage tube displays
  • Refreshing, flickering and interlacing
  • Colour monitors and display processors
  • Resolution
  • Dot matrix, inkjet and laser printers
  • Keyboard, mouse and scanner
  • Digitizing camera and trackball
  • Tablets and joysticks
  • Graphical input and positioning techniques
  • Rubber-band and dragging techniques
UNIT II

Scan Conversion and Drawing Algorithms

Image representation and algorithms for generating lines, circles and curves.

  • Scan conversion techniques
  • Image representation
  • Simple DDA algorithm
  • Bresenham line algorithm
  • General circle drawing method
  • Symmetric DDA circle algorithm
  • Bresenham circle algorithm
  • Curves and parametric functions
  • Bezier method
  • B-spline method
UNIT III

2D, 3D Transformations and Rendering

Coordinate systems, transformations, projections, clipping, shading and colour models.

  • 2D and 3D coordinate systems
  • Translation, rotation and scaling
  • Reflection and inverse transformation
  • Composite transformation
  • World and screen coordinates
  • Parallel and perspective projection
  • 3D objects on a 2D screen
  • Point, line and polygon clipping
  • Hidden surface elimination
  • Illumination model
  • Diffuse and specular reflection
  • Phong and Gouraud shading
  • Ray tracing
  • RGB, YIQ, CMY and HSV models
UNIT IV

Multimedia Systems and Architecture

Multimedia components, hardware, architecture, standards, databases and development tools.

  • Multimedia components and applications
  • Multimedia system architecture
  • Evolving multimedia technologies
  • Objects for multimedia systems
  • Data interface standards
  • Multimedia databases
  • Multimedia hardware
  • SCSI, IDE and MCI
  • Multimedia tools
  • Presentation and authoring tools
UNIT V

Compression, File Formats and Multimedia I/O

Compression, multimedia file standards, audio, video, animation and storage technologies.

  • Compression and decompression
  • Multimedia data and file standards
  • TIFF, MIDI, JPEG and DIB
  • MPEG and RTF
  • Multimedia I/O technologies
  • Digital voice and audio
  • Video image and animation
  • Full-motion video
  • Storage and retrieval technologies

Download Study Resources

Study materials will be added gradually.

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Complete Notes

Complete IT 601 notes.

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Important Questions

Most expected RGPV questions.

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PYQ Analysis

Previous-year paper analysis.

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Important Exam Topics

Frequently Asked Questions

Common questions about IT 601.

What is the subject code?

The subject code is IT 601 and it is taught in the sixth semester of Information Technology.

How many units are included?

The syllabus contains five units covering graphics, transformations, multimedia systems and compression.

Which algorithms are important?

DDA, Bresenham line and circle algorithms, clipping algorithms, Bezier and B-spline curves are highly important.

Does it include graphics and multimedia?

Yes. Units I to III focus on computer graphics, while Units IV and V focus on multimedia.

Is this the official RGPV website?

No. This is an independent educational platform for student support.

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